Soviet enginees could construct a wooden hut HQ? still costs mp to make it a retreat point like everyone else. Originally posted by FlaviusAurelian AUT: I recently got the british commander who can build the forward. Its abilities are good, but very muni intensive (and some would say its too good). I play as all the factions so this isn't a bash on a paticular faction as much of an observation of a game mechanic I feel could do with an update? Its called a Forward Observation Post and can only be used in friendly territory. Having the ability to retreat and not do the cross country sprint back to HQ is amazing but its too easy to chip away at the enemy and not worry about your losses as your sprint is small and your opponents is a dash across the map, over the horizon into the sun set.retreating shouldn't be used to gain an advantage. This isn't just about OKW either it's the same if you have 4xWehr vs 4xBrit or USF. Guides: Official Beginners Guide - Steam guides - COH2.So would it not be a good idea to let every faction have the chance to retreat to a forward point? I play a lot of 4v4 games and if there is a game where as an example, 4xOKW vs 4xSoviets, OKW will usually (unless they have no idea what they are doing) doiminate the early game and hunker down around vital points purely on the retreat point.
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